- Software: GIMP / Photoshop (or even any other sketching tools)
- Level: Advanced
- Subject: Gogor – Giant Assassin
This would be another character for The Assassin Order – a personal project of mine. Check out the other two characters – Anwun and Kitar.
Concept

There are times when The Assassin Order is faced with necessity of brute force for some quest it has taken. Those are the times when the skills of Gogor – the Giant Assassin – is called upon. His opponents repent when they think he is a simpleton – his war-hammer technique leaves no room for other thought than escape.

After a couple of thumbnail sketches, I study the different anatomical features until I am comfortable with it. Note that since he is a giant, I try to keep his anatomy around 9 to 10 heads tall.
Lineart
Once I am comfortable and decide on the pose, I work on the basics and get the pose anatomically correct.

I try to sketch the ideal human in the required pose – trying to keep things in flow.

Once fixing the proportions for a Giant, I then push the sketch layer opacity down, and start sketching on a new layer with more refined line.

Before proceeding to create a clean lineart at A4 size 300 dpi, I try out different accessories that go along twith the character.
Cleaning Up

Once I am satisfied with the sketch along with the accessories, I flatten all the sketches together, and then scale it up to fit a canvas of A4 size at 300 dpi. Reducing the opacity of the flattened sketch layers, and using it as a guide, I draw the lineart with pressure sensitivity for the opacity of the brush turned off and keeping it on only for the size. This way, I get a clean lineart.

The lineart is now ready for the next stage.
Stay tuned using KalaaLog.com feeds (or use the email form above) to get updates on this project and other tutorials.


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