- Software: GIMP / Photoshop (or even any other sketching tools)
- Level: Advanced
- Subject: Gogor – Giant Assassin
I left of at the cleaned up lineart in the last part. This installment would contain a little details on the color palette.

Color Palette

I take a bit of extra care while choosing the color palette for his skin – since he is having a darker skin tone. Numerous photographs and character painting done by other professional artists serve as an excellent guide.
Flats and Painting

Once the colors are chosen, it is almost a mechanical task to create the flats layer. You can use any tools to create this layer, but make sure that you have the anti-aliasing switched off.

Then, I start using the midtones to render the form of the character. The lineart did not contain enough detail, and to make it interesting, I fleshed out his muscles as details.
The next task would be to hit the forms with lighter tones, and make the character pop from a generic background using the darker shadow areas.
Stay tuned to see how it turns out.


2 comments
Comments feed for this article
Trackback link: http://kalaalog.com/2008/10/16/assassin-gogor-part-2/trackback/