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Demon Trio - Screech - Part 3

  • Software: GIMP or Adobe Photoshop
  • Level: Advanced
  • Subject: Demon Trio – Screech

In the last part, I had done some preliminary painting that established the color.

Refine Underpainting

Demon Trio - Screech - 07 - Clean up

I just continue work on it and clean up the different areas.
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Last Sunday, I had the opportunity to go to a local comic artists meeting in Denver. I was invited by Lonnie Allen for this meeting. It was quite an effort to get to the meeting place about 15 miles from my home – but I am glad I took the effort. And it was quite helpful that Lonnie offered me a ride in his car from the train station.

If Lonnie’s discussion on comics and art were any hint, the crowd I met at the meeting were up to it. They were a nice friendly bunch of people who ranged in their skill levels. There were professionals, who were quite established in the industry, and there were hobbyists and beginners like me. There were those who had or were having formal art education, and those who were self learnt.

Having such a broad spectrum and mix of people, and meeting them face to face – really has the effect of inspiring and refuelling your creative energy.  So, if you get any chance to be mingle with other artists, do not miss it. The environment it creates becomes a catalysts and you can get a lot of ideas that you can persue.

It is also quite conductive of getting you in the groove. I had carried my laptom and Wacom Intuos3 with me – and I am pretty pleased with the outcome of the artworks I created there. (It is for a webcomic I am working on – and I will be posting it some time in near future).  Having some twenty odd people bustling around you might not seem like a good environment to sit down and create art, but when those twenty odd people are on the same page as you, it can do wonders. Talking with other artists helps you get new ideas, and disucss on issuess that you may not be able to discuss with your friends.

Look out for such events in your locality, and keep practicing in medium of your choice.

This one is a small update.

Plant Clipart Used by June on fabric - Junie (C) 2007

June stumbled across the free plant clipart here and made use of it in a nice way, by printing it on fabric and embroiding over it. Read more at her blog.

If you have used any of the free cliparts distributed here, do drop in a comment – it always gives a warm feeling to know that the artworks are of use. (Note to myself – create more free cliparts).

Photograph: Junie © 2007

Tom RubalcavaFew days back, I stumbled across the works of Tom at his blog, and after that found out that he was a professional artist who has worked in the movie industry. In spite of his health not co-operating with him for a while, he took effort and time to open up a little about himself and his profession.

Tom Rubalcava’s background is well described in his bio.

Tom has worked for two decades in television, advertising, and feature film animation. Tom was Character Sculptor and Effects Animator on the Warner Bros/Lorimar Gumby Adventures‚ TV series (1987-1988) and Gumby Movie‚ the stop-motion feature film (1991). In 1991 at Colossal Pictures, Tom’s Animation Direction debut Coca-Cola Watch‚ won a Clio Award. In 2000 he became Co-Partner at Way Out West Prods in San Francisco. Tom joined Maverix Studios in October of 2002 and is a dedicated principal member of the group.

Jungle Girl by Tom Rubalcava

Tom’s years of experience in the industry shows in his artwork. Rather than being just a graphical representation of objects, they tell a story. The figures have character.

You can see more of his works at his website, but now we will move on to a short interview with Tom.

When and how did you venture into arts? Where did you grow up and did it influence your artworks?

I had a love for art since childhood and my family always encouraged me, especially my mother, as she was quite creative and artistic herself. Even my grade school teachers were encouraging me and one teacher went so far as to enter one of my classroom drawings into a local newspaper art contest. I must have been 7 or 8 years old and I was very excited to find out that I had actually won first prize – an award certificate and a year’s subscription to the daily paper. The drawing was a depiction of a beaver building a dam. I don’t know where the original drawing is now, that was a long time ago and I am sure it was very crude.

Sonja Devil by Tom Rubalcava

I grew up in the San Francisco Bay Area where I have remained and there is no doubt that it had a profound influence on my early interests in art. There were many popular local artists in the area, whether they were fine artists, comic artists, filmmakers, photographers etc. They had me dreaming of what I could become. As a teenager, I was fascinated with the underground comic book scene in Berkeley and San Francisco and I would submit illustrations and resumes to some of the local comic book publishers of the day. They were kind enough to reply with constructive criticism on my art and encouragement, even as they politely explained that I didn’t qualify to join their roster of artists. It was an unforgettable time and I learned so much from their critiques.

How did you happen to get into professional artwork – involvement in movie production and similar works?

Along with the fascination with the comic book industry, there was a further interest early on with animation, particularly stop motion animation. I was mesmerized the first time I saw films like the 1931 “King Kong” and later the 1958 “Seventh Voyage of Sinbad”. Willis O’Brien and Ray Harryhausen both were my biggest influences in this type of animation and filmmaking. By the time I was out of high school I had done much experimentation with 8mm film and crude stop motion of my own. Then, through very fortunate circumstances, I met a local independent, stop motion filmmaker and he offered to help me make my first real stop motion puppet. Our friendship grew and I suddenly found myself helping out in many facets of independent film production in the Bay Area, from make up effects (which stemmed from my then, newly discovered sculpting abilities) to storyboarding.

Classic Conan Lores by Tom Rubalcava

I know that you are into digital art/painting. In view of that, do you have experience in traditional mediums? Does skills in traditional medium help when you do digital painting?
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