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  • Software: Inkscape
  • Level: Intermediate
  • Subject: Scythe

This is the second and final part on illustrating scythe in Inkscape - continued from part 1.

Assassin - Kitar - Part 4

  • Software: GIMP (or Adobe Photoshop)
  • Level: Advanced
  • Subject: Kitar - Potion Assassin

Just some intermediate screenshots on the progress of this project.

Mid-tone Rendering

Assassin - Kitar - 13 - Midtone rendering
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Assassin - Kitar - Part 3

  • Software: GIMP (or Adobe Photoshop)
  • Level: Advanced
  • Subject: Kitar - Potion Assassin

In the last part, I was done with setting the color palette and creating the flats for this project. Taking time on the color palette, and creating the flats layer with patience goes a long way in making the painting process easier and much more fun.

Painting

Assassin - Kitar - Part 3 - 8 - Painting

After making the copy of the Flats layer and renaming it as Painting, I start taking the lighter shades of the different parts and start fleshing out the shape. To do this, I use a large round brush with pressure sensitivity on the color and opacity.

Assassin - Kitar - Part 3 - 9 - Painting
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Assassin - Kitar - Part 2

  • Software: GIMP (or Adobe Photoshop)
  • Level: Advanced
  • Subject: Kitar - Potion Assassin

As seen in the last part, for this concept I have been tweaking it continually. The process I follow to enhance/modify a particular sketch is something along these lines.

I merge all the sketch layers except background when I am satisfied with that stage. The older layers I make almost transparent before merging. Once merged, I reduce the opacity of that layer, and create a new layer over it. On this new layer, using the layer underneath as a guide I tweak the different parts.

Line Art

After repeating these steps several times, and I am satisfied with the result, I combine all the sketch layers one final time and start with a fresh layer for line art.

Assassin - Kitar - 5 - Line Art
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